Here is my final sketchnote reflection! I really enjoyed making this; it is not a style of reflection that I am used to, so I found it fun and interesting to think of drawings that corresponded to topics. I also had a very easy time finding things and topics that stuck out to me. The material covered in this course was extremely interesting, and I definitely believe that it will be applicable in my future teaching career!
Category: Weekly Reflections (Page 1 of 2)
This is the category to apply to your Weekly Reflection posts from the course.
This week, I got the opportunity to explore Arduino Science Journal. This is a super cool app that allows students to perform experiments from wherever they are, whenever they want! It also allows students to record any data they find, as well as provides many different useable sensors such as a barometer, a compass, a magnetometer, and more. For my experiment, I used the sensor that measures sound intensity, and I performed actions such as clapping, stomping, whistling and speaking, and recorded the difference in decibels.
As you can see, the actions that created the highest sound intensity were whistling and stomping. I believe that this is because these actions were performed closer to the microphone than clapping was. When I stomped my foot, it was right next to the phone’s speaker. When I whistled, I held the speaker close to my mouth. When I clapped, however, the phone was on the floor and I clapped above it. In order to perform this experiment with less variables, next time, I would place my phone on a table instead of the floor, and not hold it for some actions and not others.
Technology in the classroom is a widely debated and nuanced topic. Aside from purely academic uses, tablets can be a great tool for students with learning difficulties. One such resource is Proloquo. This is an app that is essentially a touch board of different words, phrases, feelings, actions, and more, that, when pressed, say the word aloud through the speaker. This is a great way for students with speech difficulties to communicate.
One risk with this technology is that it could create a reliance. Students become accustomed to using the app, and may be reluctant to try speaking without it, even if they are ready and able. I do, however, believe that the benefits outweigh the risks. Students will grow out of that reluctance; what is important is developing their self-confidence and independence, something that this app does well.
The “See, Think, Wonder” exercise is a very interesting and effective inquiry tool. My Link2Practice classroom teacher (French kindergarten) uses a similar technique, primarily for science and math. For example, the last day that I was there, the teacher had a photo like the one below on the projector.
They have done exercises like this before, so they knew what to do. The teacher would start by asking for “I see” (je vois) statements, then move into “I think” (je pense) statements, and finally, “I wonder” (je me demande) statements. Some student examples were “I see a flower,” “I think it’s night,” “I wonder who put the candles there,” etc. There are no boundaries on the questions they can ask or the observations they can make, so long as they are relevant to the photo During activities like this, the students are clearly engaged, and are usually extremely excited for their teacher to call on them so that they may express their thinking.
For the math component, they had to pick one object, count how many there were in the photo, and write and draw it in their notebook. For example, if they chose the candles, they would count one, two, three candles, and draw them with the numbers written alongside. They were also expected to write any sounds that they heard in the word “candle” (chandelle).
This activity is effective in developing observational and critical thinking skills, as well as providing students the opportunity to express their thoughts and questions in a safe and encouraging environment. Every statement is treated equal, with no diminishing of ideas.
The worksheet that Rebecca uses would be an interesting modification. I am not sure that the students in my class would be able to differentiate between the different sections on their own; I think that it would be more of an effective tool to use as a whole class.
This week I was able to code with Anna and Elsa! This game is a great introductory tool, especially for younger kids, as coding on its own can be very overwhelming and scary. By using characters that kids are familiar with, it allows them to feel more comfortable with the topic, and by extension, more open to learning! Aside from simply learning to code, this game is a great way to develop critical thinking and problem-solving skills. If something isn’t working, students must find a way to break it down and figure it out. As well, it fosters creativity, and can force students to come up with out-of-the-box solutions. These are skills that will be useful to students for years to come, across all aspects of life.
After completing the Anna and Elsa workshop, I was able to create the above pattern using all of the skills that I had learned. If I had more time, I would have loved to try and actually make the shapes, instead of simply clicking “create a snowflake” or “create a circle.” By clicking on the photo, you can see my program run in real time!
I was also able to play Bad News, a game that lets you impersonate a corporation or important person and spread disinformation on Twitter. I was able to obtain all six badges– impersonation, emotion, polarization, conspiracy, discredit, and trolling. By the end of the game, I had become a conspiracy theorist, emotional manipulated, and all-around terrible person with a final follower count of 17 684.
Although this is a fun and humorous game, it is all too relevant to our world today. This game is a great tool for students to learn to recognize misinformation as it comes up, as well as just how easy it is for someone to be untruthful online. Because this is such a serious and important topic, introducing it to students through the use of a game is a great way to get them engaged and ready to listen and learn.
Sketchnoting is a tactic that can be very beneficial for students. The act of linking words and drawings together reinforces topics in the memory, increases engagement in the lesson, and allows for connections to be formed across concepts. During class, I was able to complete a series of sketchnoting basics. As demonstrated below, the aim of sketchnoting is not to create the most beautiful or detailed drawing. In fact, the opposite is true– it is most important to create images as quickly as you can so you can move on to the next concept.
Although this was the first time I had formally heard about sketchnoting, it is actually something that I have been doing for most of my academic career. I have always found it beneficial for my memory when I include a simple diagram or drawing about a concept that I am learning. Although it may not be traditional or official sketchnoting, in my previous astronomy course, it was always so much easier for me to commit concepts to memory if I was able to connect it to a picture or drawing. As you can see from my notes below, the drawings are quick and oftentimes ugly, but they get the job done.
Eventually, I hope to be a teacher of French kindergarten or grade one. Sketchnoting could be difficult with this grade level, as there is not much note-taking going on– it is almost always hands-on or some form of worksheet. This is not to say that drawing would not be useful to these students. Especially when learning a second language drawings can help form connections between the English word and the French word. When students are just starting out, drawings can be invaluable in the classroom– students are able to express themselves in ways that they would never be able to articulate, especially in a second language.
After running my blog through the WAVE Web Accessibility Evaluation Tool, I was pleasantly surprised that my website did not have too many accessibility issues. When I pasted my blog link into WAVE, it went line by line, link by link, and colour by colour to determine any accessibility issues I might have.
Although this may look like a lot of issues, the only actual accessibility problem is the contrast. The grey text on the white background provides a very low contrast, which can be difficult to see. I will of course look into changing this as soon as I can.
This is an aspect of digital accessibility that I had never considered. I have always had excellent vision, especially in relation to colours, and have never had an issue discerning one colour from another. Now that I know that this can be an issue, as well as how easy it is to mitigate, I will try to provide as much contrast as possible whenever it is applicable.
For my accessible video, I used the video I made at the beginning of the term of my introduction to Rich. I think that this was a good video to use, as I was talking clearly and relatively slowly the entire time. I made it accessible by adding Youtube automated captioning. Surprisingly, the captions were relatively accurate. The only words that I had to update were proper nouns such as “Shawnigan” and “UVIC,” which is to be expected.
The captions on the video may have to be turned on manually.
The use of 3D printing and design in the classrooms provides many educational opportunities that have never been seen before. For example, 3D printing allows students to express their creativity in ways that they have never before been able to. As I was not a particularly artistic child, I know that a program like this would have captivated me much more than traditional painting and drawing. Further, students are evidently far more likely to be engaged with a lesson that they can relate to. As children spend more and more time on screens, a lesson that incorporates technology such as this is a great way to allow students to do an activity that is at the same time educational and interesting to them.
Of course, 3D printing is not a plausible lesson plan for all students or schools. The machines that are used are extremely expensive, and while 3D printing can be great learning tool for students, for schools with limited financial resources, there are many necessities that must be acquired before considering additions such as these.
By using the Tinkercad website, I was able to design and submit my own creation. I was able to choose essentially any form that I wanted, and alter it in size, shape, and colour so that it would fit in with my design. I really enjoyed the experience of formatting and finalizing a design to be printed. In all, this program was much easier to use than I was expecting. I had a bit of a tricky time with alignment, but when I realized that I could input coordinates manually, I was able to get all of me letters to match up in size and positioning. I have included a photo of my design below, and I am very excited to see how it turns out!
Incredibly quickly, GenAI has become a widespread tool in the modern world. From ChatGPT to Microsoft Co-Pilot, there is no shortage of AI resources to help with everyday activities from assignments to budgets to lists. I have found AI, ChatGPT specifically, has been relatively helpful to me, in the short time that I have had access to it.
In relation to schooling, aside from the obvious fact that it would be academically dishonest to submit something written by ChatGPT as my own, there are other reasons why I would never do it. Primarily, I have found that any piece of writing that ChatGPT produces sound drastically different, and oftentimes worse, than a piece of writing that I myself would create. Instead, I have found that ChatGPT is useful in giving me ideas for what to write about. For example, if I am stuck on a topic that I want to narrow down for a more refined research question, I can ask ChatGPT to give me suggestions. More often than not, I don’t actually use any of the suggestions that I am given. Instead, I am able to think about topics that I hadn’t previously, and dive deeper into my own research in ways I wouldn’t have thought about before.
Using ChatGPT for this assignment, I found that the responses it gave me varied dramatically as a result of minor word changes. For example, with the generic prompt “tourism Victoria BC,” I am given a very generic answer.
However, as soon as I provide it with a specific tone in which I would like the response, the answers begin to change. As you can see below, the simple contrast between “neutral” and “bored” — two words which in many instances could be synonymous — change the responses immensely.
Further, the tone words “angry” and “happy” provide very interesting insight into ChatGPT. As you can see, although the “angry” response tries to dissuade you from visiting Victoria, it acknowledges the “stunning gardens and gorgeous views.” It highlights some of the negative aspects of the cities without lying about its natural beauty, which is something that I did not expect.
Today we learned how to use Screencast to create video tutorials, as well as H5P to create interactive videos. There are many ways in which Screencast and H5P can be extremely useful, especially for a future educator such as myself. For example, when teaching students a new math or science concept, I can record myself solving the problems in real time and share it for my class to see. The H5P extension allows for interactivity throughout the video, something that is extremely beneficial to students’ learning. I can create multiple choice and true or false questions throughout the video in order for students to test their understanding of the concept.
This technology is useful for primarily older students, as younger elementary students likely do not own their own screens. However, I could create a video ahead of time and play it for my class of younger students, and have us answer the questions together. For older students, many of whom have their own personal devices, technology like this can be extremely useful as an in-class or homework assignment.
I have included below my first attempt at a Screencast tutorial. I enjoyed the process of recording and editing my video, as well as adding in a multiple choice question. The instructions for installing both the Screencast and H5P extensions were extremely clear and useful. I think in the future I could spend more time editing so that my video appears clean and professional.
When schools attempt to change pedagogy on a large scale, they are generally met with quite a bit of resistance. At the centre of this resistance is fear. Fear from students that they would not be able to attend post-secondary without traditional schooling methods, and fear from parents about the future of their children.
Using High Tech High as an example, it is easy to see the positive aspects of an alternative approach to learning. It is made clear from the 2015 “Most Likely to Succeed” documentary that the students are able to create projects that they are passionate about, and that they are able to demonstrate their learning in any way that they would like. This approach can be extremely beneficial to students who do not respond well to traditional methods. The same student who might fail a test on a certain subject, may very well be able to produce a play detailing the topic. Despite it not being the standard method of learning, it is a clear indication that they have truly internalized and understood the concept.
However, it is also acknowledged that this approach would not work for everyone. I can say for certain that this format of learning would not benefit me in the same way it might my classmates. I know that I work best when I am given very specific instructions and a very clear rubric so that I know exactly what I must do to get the grade that I desire. I know that I would also worry about my chances of getting into university, as well as knowing where I stand academically in relation to the rest of the country.
This is addressed in the documentary, however, when they reveal that the students from High Tech High scored 10% higher than the state average on the Senior exit exam (Whitely et al., 2015, 1:19:58). Further, the High Tech High college acceptance rate is a staggering 98% (Whitely et al., 2015, 1:20:09). These statistics alone illustrate the type of schooling happening at High Tech High to not only be adequate, but perhaps in some instances superior.
References
Whiteley, G., Dintersmith, T., & Leibowitz, A. (2015). Most likely to succeed [Video]. One Potato Productions. webapp.library.uvic.ca/videos/viewlinks.php?vfn=Most-Likely-To-Succeed-(2015).mp4